4

Busy doing nothing? What do players do in idle games?

Year:
2018
Language:
english
File:
PDF, 2.37 MB
english, 2018
6

Algae as indicators of environmental change

Year:
1994
Language:
english
File:
PDF, 1.56 MB
english, 1994
10

Correction: Video game loot boxes are linked to problem gambling: Results of a large-scale survey

Year:
2019
Language:
english
File:
PDF, 171 KB
english, 2019
12

Research Methods for Human–Computer Interaction || Eyetracking in HCI

Year:
2008
Language:
english
File:
PDF, 4.98 MB
english, 2008
13

Enumerated types in Java

Year:
1999
Language:
english
File:
PDF, 40 KB
english, 1999
15

Research Methods for Human–Computer Interaction || Cognitive modelling in HCI research

Year:
2008
Language:
english
File:
PDF, 190 KB
english, 2008
17

Transient response of graphite/epoxy and Kevlar/epoxy laminates subjected to impact

Year:
1989
Language:
english
File:
PDF, 956 KB
english, 1989
19

No Priming in Video Games

Year:
2017
Language:
english
File:
PDF, 1.57 MB
english, 2017
20

Quantum phenomena in Communities of Practice

Year:
2010
Language:
english
File:
PDF, 269 KB
english, 2010
38

The effects of winning and losing on social presence in team-based digital games

Year:
2016
Language:
english
File:
PDF, 745 KB
english, 2016
39

Why Engagement Matters || Designing for User Experience and Engagement

Year:
2016
Language:
english
File:
PDF, 562 KB
english, 2016
40

Survivor Swaps

Year:
2006
Language:
english
File:
PDF, 203 KB
english, 2006
41

Introduction to special issue: Video games as research instruments

Year:
2011
Language:
english
File:
PDF, 120 KB
english, 2011
42

Why Engagement Matters || Engagement in Digital Games

Year:
2016
Language:
english
File:
PDF, 277 KB
english, 2016
46

Usability analysis with Markov models

Year:
2001
Language:
english
File:
PDF, 282 KB
english, 2001